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Thursday, July 24, 2008 ..:: FAQs ::.. Register  Login
 General FAQs Minimize
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Q. What does MUD stand for?
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Q. What are MUDs?
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Q. Do you know what MUD clients and Servers are available?
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Q. Detailed information about mud server types
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Q. Why code a MUD in Visual Basic?
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Q. How Long has WheelMUD been around?
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Q. Why do you guys work so hard to Foster a Community of VB Developers?
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Q. Would you guys help me?
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Q. Are you guys ever gonna get a finished product released?

  

 WheelMUD FAQs Minimize
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Q. How do I join this project?
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Q. What exactly does WheelMUD do?
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Q. What are the system requirements?
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Q. Who are the people working on Wheelmud?
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Q. How many revisions has WheelMUD been through?
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Q. What stage of Development is WheelMUD in?   

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Q. How do I do xx in WheelMUD?
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Q.

How do I add commands?

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Q. What is the default server port?
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Q. What are you using to read and edit your configuration file?

Expand / Collapse All Source Code
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Q. How do I get the source code?
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Q. I want to start contributing. Where do I put my additions?
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Q. How or Where do I get a login for the Subversion repository?
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Q.  Do I need Visual Studio 2005 in order to participate?

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Q.

What is this Proximity System that you guys talk about?

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Q. Rulesets?  I'm confused, what are these rulesets?
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Q. What's WheelMUD's theme? -or- Is WheelMUD based on the Wheel Time series by Robert Jordan?
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Q. Is WM a Class/Level based system, or is it a Skill based system?
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Q. Combat, Combat, Combat!  How does combat and spells work in WM?   

  

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